namespace BehaviorTreeSlayer
{
    public class TestLog : ActionNode
    {
        [OutField(typeof(UnityEngine.Texture2D))]
        public string Texture;
        [OutField(typeof(UnityEngine.Texture2D))]
        public string[] Pic;
        [OutField]
        public ExampleEunm MyEnum;
        [OutField]
        public int[] Num, K, M, N, H, O, P;
        [OutField]
        [ShowMe]
        public string Log2 = "taopc", Log3, Log4 = "OK";
    }
    public enum ExampleEunm
    {
        a, b, c, d, e, f, g, h, i, j, k, l
    }
}