import { _decorator, Component, Label, Node } from 'cc'; import { app, JNGLayerBase } from '../../App'; import { sp } from 'cc'; import PlayerPetData from '../../data/PlayerPetData'; import { GUI } from '../UIConfig'; import { UIPetAnim } from '../../consts/GData'; const { ccclass, property } = _decorator; @ccclass('MainView') export class MainView extends JNGLayerBase { //宠物 @property(sp.Skeleton) spine:sp.Skeleton; onJNLoad(data?: any): void { //显示被选择的宠物 this.spine.skeletonData = app.battleRes.roleSpine[PlayerPetData.getIns().getData()[0].petTbId]; this.spine.setAnimation(0,UIPetAnim.std,true); } //点击回到之前的主页 onClickHome(){ app.layer.Open(GUI.Home); } }