import { sys } from "cc";

export enum UIPetAnim{
    std = "std",
}

export enum StorageEnum{

    Token = "Storage_Token", // Token

}

export class StorageData {

    static get(key:string):string{
        return sys.localStorage.getItem(key);
    }

    static set(key:string,value:string){
        sys.localStorage.setItem(key,value);
    }

    static delect(key:string){
        sys.localStorage.removeItem(key);
    }

}

export const GData = {
    //层级
    layer: {
        World: 1,
    }
}