namespace JNGame.Sync
{
/// <summary>
/// 生命周期
/// </summary>
public interface IJNSyncCycle
{
/// <summary>
/// 实体初始化
/// </summary>
public void OnSyncStart();
/// <summary>
/// 实体每帧刷新
/// </summary>
public void OnSyncUpdate(int dt);
/// <summary>
/// 实体销毁
/// </summary>
public void OnSyncDestroy();
}
}