namespace JNGame.Sync.State.Tile { public enum TileMasterSlaveEnum { Master, Slave, } /// /// 瓦片状态同步 : 主从服务器代码 /// public abstract partial class JNSSTileServerService : JNSStateServerService { public abstract TileMasterSlaveEnum MSRole { get; } public bool IsMaster => MSRole == TileMasterSlaveEnum.Master; public bool IsSlave => MSRole == TileMasterSlaveEnum.Slave; } }