import { _decorator, Component, Node } from 'cc'; import GOnHookData, { GOnHookDataEnum } from '../../../data/GOnHookData'; import { app, TD } from '../../../App'; import { Label } from 'cc'; import { TbGEntity } from '../../../config/data/schema'; const { ccclass, property } = _decorator; @ccclass('GameDifficultyTitle') export class GameDifficultyTitle extends Component { @property(Label) title:Label; //标题 @property(Node) progress:Node; //进度 onLoad(){ app.event.on(GOnHookDataEnum.UPDATE,this.onUpdateView,this); this.onUpdateView(); } protected onDestroy(): void { app.event.off(GOnHookDataEnum.UPDATE,this.onUpdateView,this); } onUpdateView(): void { let info = GOnHookData.getIns().info; let sign = null; let levelId = info.levelId; if(info && levelId){ sign = TD.TbGOnHookMaps.get(info.onHookMap)?.sign; if(!sign) return; }else return; let table:{data:TbGEntity.TOnHookLevel} = TD[sign].get(GOnHookData.getIns().info.levelId); //显示难度 this.title.string = `难度 : ${table.data.level}-${table.data.childLevel}`; //显示进度 this.progress.children.forEach((item,index) => { if(index < GOnHookData.getIns().getProgress()) item.active = true; else item.active = false; }); } }