using System; using System.Collections.Generic; using Cysharp.Threading.Tasks; using JNGame.Runtime.Util; namespace AppGame { public class TileServerInfo { public int tile; public String server; public String ip; public int port; public bool master; } /// <summary> /// 游戏API /// </summary> public class GAPI { //获取ID public UniTask<NewsContext<int>> NSyncTileId = App.API.GetNews<int>($"/sync/tile/id"); public UniTask<NewsContext<int>> NSyncTileRandomId = App.API.GetNews<int>($"/sync/tile/random/id"); //获取端口 public UniTask<NewsContext<int>> NSyncTilePort = App.API.GetNews<int>($"/sync/tile/port"); //获取主连接 public UniTask<NewsContext<TileServerInfo>> NSyncTileServer(int index) => App.API.GetNews<TileServerInfo>($"/sync/tile/server?index={index}"); //获取所有连接 public UniTask<NewsContext<List<TileServerInfo>>> NSyncTileListServer(int index) => App.API.GetNews<List<TileServerInfo>>($"/sync/tile/servers?index={index}"); //获取玩家Id public UniTask<NewsContext<int>> NSyncTileClientId = App.API.GetNews<int>($"/sync/tile/client/id"); } }