//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

using Luban;


namespace GameConfig.TB
{
public sealed partial class TbGRoleAttack : Luban.BeanBase
{
    public TbGRoleAttack(ByteBuf _buf) 
    {
        Id = _buf.ReadInt();
        AttackWay = _buf.ReadString();
        {int __n0 = System.Math.Min(_buf.ReadSize(), _buf.Size);AttackArgs = new string[__n0];for(var __index0 = 0 ; __index0 < __n0 ; __index0++) { string __e0;__e0 = _buf.ReadString(); AttackArgs[__index0] = __e0;}}
    }

    public static TbGRoleAttack DeserializeTbGRoleAttack(ByteBuf _buf)
    {
        return new TB.TbGRoleAttack(_buf);
    }

    /// <summary>
    /// 角色Id
    /// </summary>
    public readonly int Id;
    /// <summary>
    /// 攻击方式
    /// </summary>
    public readonly string AttackWay;
    /// <summary>
    /// 攻击参数
    /// </summary>
    public readonly string[] AttackArgs;
   
    public const int __ID__ = -180357321;
    public override int GetTypeId() => __ID__;

    public  void ResolveRef(Tables tables)
    {
        
        
        
    }

    public override string ToString()
    {
        return "{ "
        + "id:" + Id + ","
        + "attackWay:" + AttackWay + ","
        + "attackArgs:" + Luban.StringUtil.CollectionToString(AttackArgs) + ","
        + "}";
    }
}

}