Using pre-set license Built from '2022.3/staging' branch; Version is '2022.3.1f1 (f18e0c1b5784) revision 15830540'; Using compiler version '192829333'; Build Type 'Release' OS: 'Windows 11 (10.0.22631) 64bit Professional' Language: 'zh' Physical Memory: 32651 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: D:\Unity\2022.3.1f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker1 -projectPath D:/myproject/JisolGame/JNFrame2 -logFile Logs/AssetImportWorker1.log -srvPort 51379 Successfully changed project path to: D:/myproject/JisolGame/JNFrame2 D:/myproject/JisolGame/JNFrame2 [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [355868] Host "[IP] 192.168.15.124 [Port] 0 [Flags] 2 [Guid] 2562815426 [EditorId] 2562815426 [Version] 1048832 [Id] WindowsEditor(7,PC-20230316NUNE) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]... Player connection [355868] Host "[IP] 192.168.15.124 [Port] 0 [Flags] 2 [Guid] 2562815426 [EditorId] 2562815426 [Version] 1048832 [Id] WindowsEditor(7,PC-20230316NUNE) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]... Refreshing native plugins compatible for Editor in 46.89 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 2022.3.1f1 (f18e0c1b5784) [Subsystems] Discovering subsystems at path D:/Unity/2022.3.1f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path D:/myproject/JisolGame/JNFrame2/Assets GfxDevice: creating device client; threaded=0; jobified=0 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1660 SUPER (ID=0x21c4) Vendor: NVIDIA VRAM: 5980 MB Driver: 31.0.15.3623 Initialize mono Mono path[0] = 'D:/Unity/2022.3.1f1/Editor/Data/Managed' Mono path[1] = 'D:/Unity/2022.3.1f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'D:/Unity/2022.3.1f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56480 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: D:/Unity/2022.3.1f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.008939 seconds. - Loaded All Assemblies, in 0.533 seconds Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.300 seconds Domain Reload Profiling: 830ms BeginReloadAssembly (119ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (70ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (75ms) LoadAllAssembliesAndSetupDomain (251ms) LoadAssemblies (115ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (240ms) TypeCache.Refresh (238ms) TypeCache.ScanAssembly (218ms) ScanForSourceGeneratedMonoScriptInfo (1ms) ResolveRequiredComponents (1ms) FinalizeReload (300ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (232ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (11ms) SetLoadedEditorAssemblies (9ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (3ms) ProcessInitializeOnLoadAttributes (153ms) ProcessInitializeOnLoadMethodAttributes (56ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.614 seconds Refreshing native plugins compatible for Editor in 25.99 ms, found 3 plugins. Native extension for WindowsStandalone target not found Package Manager log level set to [2] [Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument [Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.989 seconds Domain Reload Profiling: 2598ms BeginReloadAssembly (188ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (48ms) RebuildCommonClasses (41ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (67ms) LoadAllAssembliesAndSetupDomain (1302ms) LoadAssemblies (931ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (448ms) TypeCache.Refresh (405ms) TypeCache.ScanAssembly (387ms) ScanForSourceGeneratedMonoScriptInfo (34ms) ResolveRequiredComponents (8ms) FinalizeReload (990ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (735ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (6ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (148ms) ProcessInitializeOnLoadAttributes (534ms) ProcessInitializeOnLoadMethodAttributes (30ms) AfterProcessingInitializeOnLoad (9ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (9ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.17 seconds Refreshing native plugins compatible for Editor in 26.95 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 7037 Unused Serialized files (Serialized files now loaded: 0) Unloading 137 unused Assets / (164.9 KB). Loaded Objects now: 7459. Memory consumption went from 217.7 MB to 217.5 MB. Total: 5.443400 ms (FindLiveObjects: 0.557700 ms CreateObjectMapping: 0.522400 ms MarkObjects: 4.074400 ms DeleteObjects: 0.287500 ms) AssetImportParameters requested are different than current active one (requested -> active): custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 -> custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 -> custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 -> custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 -> custom:scripting/monoscript/fileName/m_generatorPluginAttribute.cs: 945815ba23aebc718f35fffdc5027e25 -> bef7912753b2bc58bba0d70946e69a22 custom:scripting/monoscript/fileName/m_generatorAttribute.cs: 65e102978325dcde816315825ed0fee4 -> 4d18a73bcdf3c1dd8d7046481e79d093 custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> custom:scripting/monoscript/fileName/m_generatorPackageAttribute.cs: cff8dec07e61cf430e75aa09834ed65c -> c0108c2656ca6f9f00b8de673fb8aace ======================================================================== Received Import Request. Time since last request: 124393.606482 seconds. path: Assets/TextMesh Pro/Shaders/TMPro_Mobile.cginc artifactKey: Guid(c334973cef89a9840b0b0c507e0377ab) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/TextMesh Pro/Shaders/TMPro_Mobile.cginc using Guid(c334973cef89a9840b0b0c507e0377ab) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'ed4948e3d3b156c358d774882348c13a') in 0.016291 seconds Number of updated asset objects reloaded before import = 0 Number of asset objects unloaded after import = 1