//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg; import "errors" type AiGetOwnerPlayer struct { Id int32 NodeName string PlayerActorKey string } const TypeId_AiGetOwnerPlayer = -999247644 func (*AiGetOwnerPlayer) GetTypeId() int32 { return -999247644 } func NewAiGetOwnerPlayer(_buf map[string]interface{}) (_v *AiGetOwnerPlayer, err error) { _v = &AiGetOwnerPlayer{} { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; if _v.NodeName, _ok_ = _buf["node_name"].(string); !_ok_ { err = errors.New("node_name error"); return } } { var _ok_ bool; if _v.PlayerActorKey, _ok_ = _buf["player_actor_key"].(string); !_ok_ { err = errors.New("player_actor_key error"); return } } return }