//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg; import ( "demo/luban" ) import "errors" type AiGetOwnerPlayer struct { Id int32 NodeName string PlayerActorKey string } const TypeId_AiGetOwnerPlayer = -999247644 func (*AiGetOwnerPlayer) GetTypeId() int32 { return -999247644 } func NewAiGetOwnerPlayer(_buf *luban.ByteBuf) (_v *AiGetOwnerPlayer, err error) { _v = &AiGetOwnerPlayer{} { if _v.Id, err = _buf.ReadInt(); err != nil { err = errors.New("error"); return } } { if _v.NodeName, err = _buf.ReadString(); err != nil { err = errors.New("error"); return } } { if _v.PlayerActorKey, err = _buf.ReadString(); err != nil { err = errors.New("error"); return } } return }