//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using Luban; using System.Text.Json; namespace cfg.ai { public sealed partial class UeTimeLimit : ai.Decorator { public UeTimeLimit(JsonElement _buf) : base(_buf) { LimitTime = _buf.GetProperty("limit_time").GetSingle(); } public static UeTimeLimit DeserializeUeTimeLimit(JsonElement _buf) { return new ai.UeTimeLimit(_buf); } public readonly float LimitTime; public const int __ID__ = 338469720; public override int GetTypeId() => __ID__; public override void ResolveRef(Tables tables) { base.ResolveRef(tables); } public override string ToString() { return "{ " + "id:" + Id + "," + "nodeName:" + NodeName + "," + "flowAbortMode:" + FlowAbortMode + "," + "limitTime:" + LimitTime + "," + "}"; } } }