//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using Luban; using System.Text.Json; namespace cfg.ai { public sealed partial class GetOwnerPlayer : ai.Service { public GetOwnerPlayer(JsonElement _buf) : base(_buf) { PlayerActorKey = _buf.GetProperty("player_actor_key").GetString(); } public static GetOwnerPlayer DeserializeGetOwnerPlayer(JsonElement _buf) { return new ai.GetOwnerPlayer(_buf); } public readonly string PlayerActorKey; public const int __ID__ = -999247644; public override int GetTypeId() => __ID__; public override void ResolveRef(Tables tables) { base.ResolveRef(tables); } public override string ToString() { return "{ " + "id:" + Id + "," + "nodeName:" + NodeName + "," + "playerActorKey:" + PlayerActorKey + "," + "}"; } } }