using AppGame; using AppGame.Sync; using Cinemachine; using Game.Input; using JNGame; using JNGame.Sync.Debuger; using UnityEngine; public class DApplication : MonoBehaviour { public GameObject Player; public GameObject Boss; public GameObject VWorld; public CinemachineFreeLook FreeLook; private async void Awake() { await JNetGame.Instance.Init(App.AllSystem()); //绑定资源 App.Resource.Register(VWorld,Player,Boss,FreeLook); //开始运行同步 if (App.IsServer()) { var tileServer = App.Game.StartServer<JNGTileServerSystem>(); JNTileServerDebuger.Instance.Add(tileServer); } if (App.IsSlaveServer()) App.Game.StartServer<JNGTileSlaveServerSystem>(); if (App.IsClient()) App.Game.StartClient<JNGTileClientSystem>(); } public void OnClickPlayerCreate() { var input = App.Game.GetInput<IDWorld>(); input.IsPlayerCreate = true; } public void OnClickBossCreate() { var input = App.Game.GetInput<IDWorld>(); input.IsBossCreate = true; } public void OnClickButton() { var input = App.Game.GetInput<IDWorld>(); input.IsAdd = true; } }