//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg; import "errors" type AiService struct { Id int32 NodeName string } const TypeId_AiService = -472395057 func (*AiService) GetTypeId() int32 { return -472395057 } func NewAiService(_buf map[string]interface{}) (interface{}, error) { var id string var _ok_ bool if id, _ok_ = _buf["$type"].(string) ; !_ok_ { return nil, errors.New("type id missing") } switch id { case "UeSetDefaultFocus": _v, err := NewAiUeSetDefaultFocus(_buf); if err != nil { return nil, errors.New("aiuesetdefaultfocus") } else { return _v, nil } case "ExecuteTimeStatistic": _v, err := NewAiExecuteTimeStatistic(_buf); if err != nil { return nil, errors.New("aiexecutetimestatistic") } else { return _v, nil } case "ChooseTarget": _v, err := NewAiChooseTarget(_buf); if err != nil { return nil, errors.New("aichoosetarget") } else { return _v, nil } case "KeepFaceTarget": _v, err := NewAiKeepFaceTarget(_buf); if err != nil { return nil, errors.New("aikeepfacetarget") } else { return _v, nil } case "GetOwnerPlayer": _v, err := NewAiGetOwnerPlayer(_buf); if err != nil { return nil, errors.New("aigetownerplayer") } else { return _v, nil } case "UpdateDailyBehaviorProps": _v, err := NewAiUpdateDailyBehaviorProps(_buf); if err != nil { return nil, errors.New("aiupdatedailybehaviorprops") } else { return _v, nil } default: return nil, errors.New("unknown type id") } }