Using pre-set license Built from '2021.3/staging' branch; Version is '2021.3.34f1 (25266724e7bd) revision 2434663'; Using compiler version '192829333'; Build Type 'Release' OS: 'Windows 11 (10.0.22621) 64bit Professional' Language: 'zh' Physical Memory: 32651 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: D:\Unity\Unity2021.3.34f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker0 -projectPath D:/myproject/JisolGame/JNFrame -logFile Logs/AssetImportWorker0.log -srvPort 51015 Successfully changed project path to: D:/myproject/JisolGame/JNFrame D:/myproject/JisolGame/JNFrame [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [24596] Host "[IP] 192.168.15.124 [Port] 0 [Flags] 2 [Guid] 3737445180 [EditorId] 3737445180 [Version] 1048832 [Id] WindowsEditor(7,PC-20230316NUNE) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]... Player connection [24596] Host "[IP] 192.168.15.124 [Port] 0 [Flags] 2 [Guid] 3737445180 [EditorId] 3737445180 [Version] 1048832 [Id] WindowsEditor(7,PC-20230316NUNE) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]... [Physics::Module] Initialized MultithreadedJobDispatcher with {0} workers. Refreshing native plugins compatible for Editor in 398.96 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 2021.3.34f1 (25266724e7bd) [Subsystems] Discovering subsystems at path D:/Unity/Unity2021.3.34f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path D:/myproject/JisolGame/JNFrame/Assets GfxDevice: creating device client; threaded=0; jobified=0 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1660 SUPER (ID=0x21c4) Vendor: NVIDIA VRAM: 5980 MB Driver: 31.0.15.3623 Initialize mono Mono path[0] = 'D:/Unity/Unity2021.3.34f1/Editor/Data/Managed' Mono path[1] = 'D:/Unity/Unity2021.3.34f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'D:/Unity/Unity2021.3.34f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56620 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: D:/Unity/Unity2021.3.34f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll Register platform support module: D:/Unity/Unity2021.3.34f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll Register platform support module: D:/Unity/Unity2021.3.34f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll Register platform support module: D:/Unity/Unity2021.3.34f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.006309 seconds. Native extension for WindowsStandalone target not found [usbmuxd] Start listen thread [usbmuxd] Listen thread started Native extension for iOS target not found Native extension for Android target not found Android Extension - Scanning For ADB Devices 278 ms Native extension for WebGL target not found Refreshing native plugins compatible for Editor in 142.34 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Mono: successfully reloaded assembly - Completed reload, in 1.030 seconds Domain Reload Profiling: ReloadAssembly (1031ms) BeginReloadAssembly (102ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) EndReloadAssembly (837ms) LoadAssemblies (99ms) RebuildTransferFunctionScriptingTraits (0ms) SetupTypeCache (98ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (22ms) SetupLoadedEditorAssemblies (670ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (405ms) SetLoadedEditorAssemblies (0ms) RefreshPlugins (143ms) BeforeProcessingInitializeOnLoad (1ms) ProcessInitializeOnLoadAttributes (79ms) ProcessInitializeOnLoadMethodAttributes (42ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) Platform modules already initialized, skipping Registering precompiled user dll's ... Registered in 1.826107 seconds. Begin MonoManager ReloadAssembly Native extension for WindowsStandalone target not found Native extension for iOS target not found Native extension for Android target not found Native extension for WebGL target not found Refreshing native plugins compatible for Editor in 330.58 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Package Manager log level set to [2] [Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Completed reload, in 10.646 seconds Domain Reload Profiling: ReloadAssembly (10647ms) BeginReloadAssembly (169ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (1ms) CreateAndSetChildDomain (26ms) EndReloadAssembly (9906ms) LoadAssemblies (6910ms) RebuildTransferFunctionScriptingTraits (0ms) SetupTypeCache (1142ms) ReleaseScriptCaches (4ms) RebuildScriptCaches (171ms) SetupLoadedEditorAssemblies (1597ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (65ms) SetLoadedEditorAssemblies (0ms) RefreshPlugins (331ms) BeforeProcessingInitializeOnLoad (242ms) ProcessInitializeOnLoadAttributes (845ms) ProcessInitializeOnLoadMethodAttributes (103ms) AfterProcessingInitializeOnLoad (12ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (14ms) Platform modules already initialized, skipping ======================================================================== Worker process is ready to serve import requests Launched and connected shader compiler UnityShaderCompiler.exe after 0.08 seconds Refreshing native plugins compatible for Editor in 3.56 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 7772 Unused Serialized files (Serialized files now loaded: 0) Unloading 48 unused Assets / (0.7 MB). Loaded Objects now: 8241. Memory consumption went from 302.5 MB to 301.8 MB. Total: 10.802100 ms (FindLiveObjects: 1.379700 ms CreateObjectMapping: 1.416700 ms MarkObjects: 6.617900 ms DeleteObjects: 1.385800 ms) AssetImportParameters requested are different than current active one (requested -> active): custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 -> custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> custom:CustomObjectIndexerAttribute: 6b0e35c9178b02a6363f3721b7b8e397 -> custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 -> custom:SearchIndexIgnoredProperties: e643bd26f0fe6173181afceb89e7c659 -> custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 -> custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> ======================================================================== Received Import Request. Time since last request: 17627.900843 seconds. path: Assets/Game/Plugins/JNGame/BepuPhysics/JNBepuPhysics1.cs artifactKey: Guid(defdd527670c4512b11a55248716fb96) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Number of updated assets reloaded before import = 0 Start importing Assets/Game/Plugins/JNGame/BepuPhysics/JNBepuPhysics1.cs using Guid(defdd527670c4512b11a55248716fb96) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'b2378896d02ca685fc536a7e33725a04') in 0.102813 seconds Number of asset objects unloaded after import = 0