using UnityEngine; using Space = BEPUphysics.Space; namespace Plugins.JNGame.BepuPhysics { public class JNBepuPhysics1 { public Space Space { get; protected set; } public JNBepuPhysics1(int index = 0) { Debug.Log($"初始化物理引擎"); Space = new Space(); } //更新 public void OnUpdate(float dt) { Space.Update(dt); } } }