//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg; import "errors" type vec4 struct { X float32 Y float32 Z float32 W float32 } const TypeId_vec4 = 3615520 func (*vec4) GetTypeId() int32 { return 3615520 } func Newvec4(_buf map[string]interface{}) (_v *vec4, err error) { _v = &vec4{} { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _v.X = float32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _v.Y = float32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["z"].(float64); !_ok_ { err = errors.New("z error"); return }; _v.Z = float32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["w"].(float64); !_ok_ { err = errors.New("w error"); return }; _v.W = float32(_tempNum_) } return }