//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg; import "errors" type AiUeCooldown struct { Id int32 NodeName string FlowAbortMode int32 CooldownTime float32 } const TypeId_AiUeCooldown = -951439423 func (*AiUeCooldown) GetTypeId() int32 { return -951439423 } func NewAiUeCooldown(_buf map[string]interface{}) (_v *AiUeCooldown, err error) { _v = &AiUeCooldown{} { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; if _v.NodeName, _ok_ = _buf["node_name"].(string); !_ok_ { err = errors.New("node_name error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["flow_abort_mode"].(float64); !_ok_ { err = errors.New("flow_abort_mode error"); return }; _v.FlowAbortMode = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["cooldown_time"].(float64); !_ok_ { err = errors.New("cooldown_time error"); return }; _v.CooldownTime = float32(_tempNum_) } return }