import { _decorator, Component, Node } from 'cc'; import JNLayerBase from '../../../../extensions/ngame/assets/ngame/ui/base/JNLayerBase'; import { Prefab } from 'cc'; import { TD } from '../../App'; import { instantiate } from 'cc'; import { Button } from 'cc'; import { EventHandler } from 'cc'; import { Input } from 'cc'; import { TB, TbGResource } from '../../config/data/schema'; import { API } from '../../consts/API'; import { Label } from 'cc'; import { EditBox } from 'cc'; const { ccclass, property } = _decorator; @ccclass('Debugger') export class Debugger extends JNLayerBase { @property(EditBox) text:EditBox; @property(Node) resources:Node; @property(Prefab) debuger:Prefab; onJNLoad(data?: any): void { super.onJNLoad(); this.onUpdateView(); } onUpdateView(){ TD.TbGResource.getDataList().forEach(config => { let debuger:Node; this.resources.addChild(debuger = instantiate(this.debuger)); debuger.on(Input.EventType.TOUCH_END,async () => await this.onClickResources(config),this); debuger.getComponentInChildren(Label).string = config.name; }) } async onClickResources(config:TB.TbGResource){ await API.DebuggerAddResource(config.id,parseInt(this.text.string) || 1); } }