//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //------------------------------------------------------------------------------ using Luban; namespace GameConfig.TbGEntity { /// <summary> /// 奖励信息 /// </summary> public sealed partial class TReward : Luban.BeanBase { public TReward(ByteBuf _buf) { Type = (TbGEnum.TReward)_buf.ReadInt(); Id = _buf.ReadInt(); Value = _buf.ReadInt(); } public static TReward DeserializeTReward(ByteBuf _buf) { return new TbGEntity.TReward(_buf); } /// <summary> /// 奖励类型 /// </summary> public readonly TbGEnum.TReward Type; /// <summary> /// 奖励Id /// </summary> public readonly int Id; /// <summary> /// 奖励数量 /// </summary> public readonly int Value; public const int __ID__ = 103029105; public override int GetTypeId() => __ID__; public void ResolveRef(Tables tables) { } public override string ToString() { return "{ " + "type:" + Type + "," + "id:" + Id + "," + "value:" + Value + "," + "}"; } } }