using HotScripts.GameScripts.FGui; using HotScripts.GameScripts.Luban; using JNGame.Runtime.System; using JNGame.Util; namespace HotScripts.GameScripts { public class App { //Launcher 事件 public static SHFrame.EventDispatcher EventLauncher => SHFrame.EventUtil.Dispatcher; //App 事件 public static EventDispatcher Event = new EventDispatcher(); //Luban 配置 public static LubanManager Luban = new LubanManager(); //UI public static FGuiManager UI = new FGuiManager(); public static SystemBase[] AllSystem() { return new SystemBase[] { Luban, UI, }; } } }