namespace HPJ.Simulation { public struct TileOwnershipClaim { public ushort OwnerID; public IntVector2 RequestTile; public TileOwnershipClaim(ushort ID, IntVector2 Tile) { OwnerID = ID; RequestTile = Tile; } } public struct DisownTileOwnership { public ushort OwnerID; public IntVector2 RequestTile; public DisownTileOwnership(ushort ID, IntVector2 Tile) { OwnerID = ID; RequestTile = Tile; } } }