using AppGame; using Game.Logic.System; using JNGame.Map; using JNGame.Map.DotRecast.Util; using JNGame.Sync.System; using Service; namespace Game.JNGFrame.Logic { /// /// 游戏数据 /// public class DDataSystem : DGBasisSystem { public StaticMapData MapData; public MeshData MapData2; public override void OnSyncStart() { base.OnSyncStart(); MapData = App.Resource.MapData; MapData2 = App.Resource.MapData2; } } }