using System;
using DotNetty.Handlers.Timeout;
using DotNetty.Transport.Channels;
namespace JNGame.Network.Netty
{
///
/// Heartbeat Handler Class.
///
public class HeartBeatHandler : ChannelHandlerAdapter
{
///
/// Heart Beat Handler.
///
///
///
public override void UserEventTriggered(IChannelHandlerContext context, object evt)
{
var eventState = evt as IdleStateEvent;
if (eventState != null)
{
if (eventState.State == IdleState.ReaderIdle)
{
context.Channel.Flush();
context.Channel.CloseAsync();
}
}
else
{
base.UserEventTriggered(context, evt);
}
}
}
}