using System;
using System.Collections.Generic;
using JNGame.Sync.System.View;
using JNGame.Util.Types;

namespace Game.Input
{
    public class DInputSystem : JNInputSystem
    {
        
        private KeyValue<Type, int> _tClass = new KeyValue<Type, int>();
        protected override KeyValue<Type, int> TClass => _tClass;

        protected override void OnInit()
        {
            base.OnInit();
            _tClass.Add(typeof(IDWorld),0);
            _tClass.Add(typeof(IDPlayer),1);
        }
    }
}