//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg; import ( "demo/luban" ) import "errors" type AiDistanceLessThan struct { Id int32 NodeName string FlowAbortMode int32 Actor1Key string Actor2Key string Distance float32 ReverseResult bool } const TypeId_AiDistanceLessThan = -1207170283 func (*AiDistanceLessThan) GetTypeId() int32 { return -1207170283 } func NewAiDistanceLessThan(_buf *luban.ByteBuf) (_v *AiDistanceLessThan, err error) { _v = &AiDistanceLessThan{} { if _v.Id, err = _buf.ReadInt(); err != nil { err = errors.New("error"); return } } { if _v.NodeName, err = _buf.ReadString(); err != nil { err = errors.New("error"); return } } { if _v.FlowAbortMode, err = _buf.ReadInt(); err != nil { err = errors.New("error"); return } } { if _v.Actor1Key, err = _buf.ReadString(); err != nil { err = errors.New("error"); return } } { if _v.Actor2Key, err = _buf.ReadString(); err != nil { err = errors.New("error"); return } } { if _v.Distance, err = _buf.ReadFloat(); err != nil { err = errors.New("error"); return } } { if _v.ReverseResult, err = _buf.ReadBool(); err != nil { err = errors.New("error"); err = errors.New("error"); return } } return }