import { sys } from "cc"; import { WorldCanvas } from "../WorldCanvas"; //UI 动画 export enum UIPetAnim{ std = "std", } //存储Key export enum StorageEnum{ Token = "Storage_Token", // Token } export class StorageData { static get(key:string):string{ return sys.localStorage.getItem(key); } static set(key:string,value:string){ sys.localStorage.setItem(key,value); } static delect(key:string){ sys.localStorage.removeItem(key); } } export class GData { //层级 static layer = { World: 1, }; //世界画布节点 static WorldCanvas: WorldCanvas; }