using System;
using JNGame.Sync.System.View;

namespace Game.Input
{
    /// <summary>
    /// DWorldSystem 的输入类
    /// </summary>
    [Serializable]
    public class IDWorld : JNInputJson
    {
        
        /// <summary>
        /// 创建球
        /// </summary>
        public bool IsAdd;

        /// <summary>
        /// 主角创建
        /// </summary>
        public bool IsPlayerCreate;

        /// <summary>
        /// Boss创建
        /// </summary>
        public bool IsBossCreate;

    }
}