using System; using JNGame.Sync.System.View; namespace Game.Input { /// <summary> /// DWorldSystem 的输入类 /// </summary> [Serializable] public class IDWorld : JNInputJson { /// <summary> /// 创建球 /// </summary> public bool IsAdd; /// <summary> /// 主角创建 /// </summary> public bool IsPlayerCreate; /// <summary> /// Boss创建 /// </summary> public bool IsBossCreate; } }