//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //------------------------------------------------------------------------------ using Luban; namespace GameConfig.TB { public sealed partial class TbGResource : Luban.BeanBase { public TbGResource(ByteBuf _buf) { Id = _buf.ReadInt(); Icon = _buf.ReadString(); Name = _buf.ReadString(); Tig = _buf.ReadString(); Args = _buf.ReadString(); Quality = _buf.ReadInt(); } public static TbGResource DeserializeTbGResource(ByteBuf _buf) { return new TB.TbGResource(_buf); } /// <summary> /// id /// </summary> public readonly int Id; /// <summary> /// 资源图片 /// </summary> public readonly string Icon; /// <summary> /// 资源名称 /// </summary> public readonly string Name; /// <summary> /// 描述 /// </summary> public readonly string Tig; /// <summary> /// 额外参数 /// </summary> public readonly string Args; /// <summary> /// 资源品质 /// </summary> public readonly int Quality; public const int __ID__ = 1780642599; public override int GetTypeId() => __ID__; public void ResolveRef(Tables tables) { } public override string ToString() { return "{ " + "id:" + Id + "," + "icon:" + Icon + "," + "name:" + Name + "," + "tig:" + Tig + "," + "args:" + Args + "," + "quality:" + Quality + "," + "}"; } } }