//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using Luban; namespace GameConfig { public partial struct vector4 { public vector4(ByteBuf _buf) { X = _buf.ReadFloat(); Y = _buf.ReadFloat(); Z = _buf.ReadFloat(); W = _buf.ReadFloat(); } public static vector4 Deserializevector4(ByteBuf _buf) { return new vector4(_buf); } public readonly float X; public readonly float Y; public readonly float Z; public readonly float W; public void ResolveRef(Tables tables) { } public override string ToString() { return "{ " + "x:" + X + "," + "y:" + Y + "," + "z:" + Z + "," + "w:" + W + "," + "}"; } } }