/////////////////////////////////// //// This is a generated file. //// //// Do not modify it. //// /////////////////////////////////// using System; using System.Collections.Generic; namespace GAS.Runtime { public static class GAbilityLib { public struct AbilityInfo { public string Name; public string AssetPath; public Type AbilityClassType; } public static AbilityInfo JisolDemo1 = new AbilityInfo { Name = "JisolDemo1", AssetPath = "Assets/Demo/GAS/Config/GameplayAbilityLib/JisolDemo1.asset",AbilityClassType = typeof(GAS.Runtime.TimelineAbility) }; public static Dictionary AbilityMap = new Dictionary { ["JisolDemo1"] = JisolDemo1, }; } }