using Entitas; using Game.JNGFrame.Logic.Entity.Contexts; using JNGame.Sync.Entity; using JNGame.Sync.Frame.Entity; using JNGame.Sync.State.Tile.Entity; namespace Game.JNGFrame.Logic.Entity { public class EDContexts : JNTileContexts { public override IContext[] allContexts { get; } = { new EDNodeContext(),new EDPlayerContext() }; } }