using System; using Cysharp.Threading.Tasks; using Plugins.JNGame.Util; namespace AppGame { public class TileServerInfo { public String server; public String ip; public int port; } /// /// 游戏API /// public class GAPI { //获取ID public UniTask> NSyncTileId = App.API.GetNews($"/sync/tile/id"); public UniTask> NSyncTileRandomId = App.API.GetNews($"/sync/tile/random/id"); //获取端口 public UniTask> NSyncTilePort = App.API.GetNews($"/sync/tile/port"); //获取默认连接 public UniTask> NSyncTileServer(int index) => App.API.GetNews($"/sync/tile/server?index={index}"); //获取玩家Id public UniTask> NSyncTileClientId = App.API.GetNews($"/sync/tile/client/id"); } }