using System; using System.Collections.Generic; using JNGame.Sync.System.View; using JNGame.Util.Types; namespace Game.Input { public class DInputSystem : JNInputSystem { private KeyValue _tClass = new KeyValue(); protected override KeyValue TClass => _tClass; protected override void OnInit() { base.OnInit(); _tClass.Add(typeof(IDWorld),0); _tClass.Add(typeof(IDPlayer),1); } } }