import { Vec2 } from "cc"; import GObject from "./base/GObject"; import { v3 } from "cc"; export default class GBaseMode extends GObject<{}> { //添加对象到场景中 addGObject(obj: GObject<{}>,pos?:Vec2){ obj.mode = this; this.node.addChild(obj.node); if(pos){ obj.node.setWorldPosition(v3(pos.x,pos.y,0)); } } }