using System.Threading.Tasks; using Plugins.JNGame.Network.Group; namespace AppGame.Systems { public class JNGClientGroup : JNClientGroup { //玩家Id private int clientId; public int ClientID => clientId; public override async Task OnInit() { clientId = (await App.GAPI.NSyncTileClientId).data; await base.OnInit(); } public override void AddClient(JNGClient client) { client.BindID(clientId); base.AddClient(client); } } }