import { GOnHookPets } from "../../../extensions/ngame/assets/ngame/message/proto"; import { app } from "../App"; import { PlayerPetOV, RData, RProto } from "./API"; import { GActionType } from "./GActionType"; export interface ModeOnHookOV{ playerId:number; //玩家Id onHookMap:number; //当前玩家所在的地图(配置表Id) levelId:number; //当前关卡Id } export const GAPI = { /************** 无限模式接口 ********************/ //获取模式信息 GOnHookInfo : async () => RData(await app.api.get(`/game/mode/onHook/info`)) as ModeOnHookOV, //切换游戏 GOnHookSetMap : async (mapId) => RData(await app.api.post(`/game/mode/onHook/setMapId/${mapId}`)) as ModeOnHookOV, //生成野怪 GOnHookSpawnCreeps : async () => RProto(await app.api.get(`/game/mode/onHook/onSpawnCreeps`,{responseType:'arraybuffer'}),GActionType.GOnHookPets) as GOnHookPets, //捕捉野怪 GOnHookCatchCreeps : async (creepId) => RData(await app.api.post(`/game/mode/onHook/onCatchCreeps/${creepId}`)) as PlayerPetOV, //出售野怪 GOnHookSellCreeps : async (creepId) => RData(await app.api.post(`/game/mode/onHook/onSellCreeps/${creepId}`)) as boolean, //下一关 GOnHookNextLevel : async () => RData(await app.api.post(`/game/mode/onHook/nextLevel`)) as boolean, }