import { UITransform } from "cc"; import { Node } from "cc"; import { sp } from "cc"; import JNSkeleton from "../../../../extensions/ngame/assets/ngame/sync/frame/game/spine/JNFrameSkeleton"; import { GData } from "../../GData"; export default class GEffectUtil { //创建一个Spine特效 static create(spine:sp.SkeletonData):JNSkeleton{ let effectNode = new Node(); effectNode.layer = GData.layer.World; effectNode.addComponent(UITransform); let ske = effectNode.addComponent(JNSkeleton); ske.skeletonData = spine; ske.premultipliedAlpha = false; return ske; } }