using System;
using System.Collections.Generic;
using UnityEngine;
namespace HotMain.SHGame.YooAsset.StreamingAssetsHelper
{
///
/// 内置资源清单
///
public class BuildinFileManifest : ScriptableObject
{
[Serializable]
public class Element
{
public string PackageName;
public string FileName;
public string FileCRC32;
}
public List BuildinFiles = new List();
}
}