using Cysharp.Threading.Tasks;
using SHFrame;
using SHFrame.FSM;
using YooAsset;
namespace HotMain.SHGame.Procedure
{
///
/// 更新资源版本号
///
public class ProcedureUpdatePackageVersion : ProcedureBase
{
protected override void OnEnter(IFsm procedureOwner)
{
base.OnEnter(procedureOwner);
UpdatePackages(procedureOwner).Forget();
}
private async UniTask UpdatePackages(IFsm procedureOwner)
{
bool result = await UpdatePackageVersion(ProcedureInitializePackage.RawFilePackageName);
if (!result) return;
result = await UpdatePackageVersion(ProcedureInitializePackage.DefaultPackageName);
if (!result) return;
//切换到更新资源版本
ChangeState(procedureOwner);
}
private async UniTask UpdatePackageVersion(string packageName)
{
ResourcePackage package = YooAssets.GetPackage(packageName);
//2.获取资源版本
UpdatePackageVersionOperation updateVerOperation = package.UpdatePackageVersionAsync(false);
await updateVerOperation.ToUniTask();
// TODO 如果初始化失败弹出提示界面
if (updateVerOperation.Status != EOperationStatus.Succeed)
{
Log.Error($"{package.PackageName} 获取远程资源版本信息失败: {updateVerOperation.Error}");
return false;
}
return true;
}
}
}