//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg; import "errors" type vec3 struct { X float32 Y float32 Z float32 } const TypeId_vec3 = 3615519 func (*vec3) GetTypeId() int32 { return 3615519 } func Newvec3(_buf map[string]interface{}) (_v *vec3, err error) { _v = &vec3{} { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _v.X = float32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _v.Y = float32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["z"].(float64); !_ok_ { err = errors.New("z error"); return }; _v.Z = float32(_tempNum_) } return }