//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //------------------------------------------------------------------------------ using Luban; namespace GameConfig { public partial class TbGOnHookMaps { private readonly System.Collections.Generic.Dictionary<int, TB.TbGOnHookMaps> _dataMap; private readonly System.Collections.Generic.List<TB.TbGOnHookMaps> _dataList; public TbGOnHookMaps(ByteBuf _buf) { _dataMap = new System.Collections.Generic.Dictionary<int, TB.TbGOnHookMaps>(); _dataList = new System.Collections.Generic.List<TB.TbGOnHookMaps>(); for(int n = _buf.ReadSize() ; n > 0 ; --n) { TB.TbGOnHookMaps _v; _v = TB.TbGOnHookMaps.DeserializeTbGOnHookMaps(_buf); _dataList.Add(_v); _dataMap.Add(_v.Id, _v); } } public System.Collections.Generic.Dictionary<int, TB.TbGOnHookMaps> DataMap => _dataMap; public System.Collections.Generic.List<TB.TbGOnHookMaps> DataList => _dataList; public TB.TbGOnHookMaps GetOrDefault(int key) => _dataMap.TryGetValue(key, out var v) ? v : null; public TB.TbGOnHookMaps Get(int key) => _dataMap[key]; public TB.TbGOnHookMaps this[int key] => _dataMap[key]; public void ResolveRef(Tables tables) { foreach(var _v in _dataList) { _v.ResolveRef(tables); } } } }