//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //------------------------------------------------------------------------------ using Luban; namespace GameConfig.TB { public sealed partial class TbGAttributeFC : Luban.BeanBase { public TbGAttributeFC(ByteBuf _buf) { Id = _buf.ReadInt(); Value = _buf.ReadInt(); } public static TbGAttributeFC DeserializeTbGAttributeFC(ByteBuf _buf) { return new TB.TbGAttributeFC(_buf); } /// <summary> /// 对应属性Id /// </summary> public readonly int Id; /// <summary> /// 战力 /// </summary> public readonly int Value; public const int __ID__ = -1561736544; public override int GetTypeId() => __ID__; public void ResolveRef(Tables tables) { } public override string ToString() { return "{ " + "id:" + Id + "," + "value:" + Value + "," + "}"; } } }