using AppGame;
using Game.Logic.System;
using JNGame.Map;
using JNGame.Map.DotRecast.Util;
using JNGame.Sync.System;
using Service;

namespace Game.JNGFrame.Logic
{
    /// <summary>
    /// 游戏数据
    /// </summary>
    public class DDataSystem : DGBasisSystem
    {
        
        public StaticMapData MapData;
        public MeshData MapData2;

        public override void OnSyncStart()
        {
            base.OnSyncStart();
            MapData = App.Resource.MapData;
            MapData2 = App.Resource.MapData2;
        }
    }
}