using System;
using System.Net;
using System.Net.Sockets;
using System.Threading.Tasks;
using Cysharp.Threading.Tasks;
using DotRecast.Core.Collections;
using Google.Protobuf;
using Plugins.JNGame.Network;
using Plugins.JNGame.Network.Action;
using Plugins.JNGame.Network.Entity;
using Plugins.JNGame.Network.Util;
using TouchSocket.Core;
using TouchSocket.Sockets;
using UnityEngine;
namespace JNGame.Network
{
public class JNTCPServer : JNServerBase
{
private TcpService service;
private int _port;
public int Port => _port;
public override async Task OnInit()
{
service = new TcpService();
await service.SetupAsync(
new TouchSocketConfig()
.SetTcpDataHandlingAdapter(() => new FixedHeaderPackageAdapter())
);
service.Connecting = OnConnecting;//有客户端正在连接
service.Connected = OnConnected;//有客户端连接
service.Disconnected = OnDisconnected;//有客户端断开连接
service.Received = OnReceived;//客户端接收到消息
await service.StartAsync(_port = await GetPort());//启动
}
///
/// 有客户端正在连接
///
///
///
private Task OnConnecting(SocketClient client, ConnectingEventArgs e)
{
Debug.Log($"[JNTCPServer] 有客户端正在连接");
return Task.CompletedTask;
}
///
/// 有客户端连接
///
///
///
///
///
private Task OnConnected(SocketClient client, ConnectedEventArgs e)
{
Debug.Log($"[JNTCPServer] 有客户端连接成功");
Dispatch((int)NActionEnum.ClientConnect,new JNServerParam()
{
Client = client.Id
});
return Task.CompletedTask;
}
///
/// 有客户端断开连接
///
///
///
///
///
private Task OnDisconnected(SocketClient client, DisconnectEventArgs e)
{
Debug.Log($"[JNTCPServer] 有客户端断开连接");
Dispatch((int)NActionEnum.ClientDisconnect,new JNServerParam()
{
Client = client.Id
});
return Task.CompletedTask;
}
///
/// 客户端接收到消息
///
///
///
///
///
private async Task OnReceived(SocketClient client, ReceivedDataEventArgs e)
{
byte[] data = new byte[e.ByteBlock.Len];
Array.Copy(e.ByteBlock.Buffer,data, data.Length);
var param = NDataUtil.Parse(data);
Dispatch(param.HId,new JNServerParam()
{
Client = client.Id,
Message = param.Bytes,
});
await UniTask.NextFrame();
}
public override void OnClose()
{
base.OnClose();
service.Stop();
}
protected virtual async UniTask GetPort()
{
await UniTask.NextFrame();
return 9001;
}
public void Send(SocketClient client,int hId,IMessage data = null)
{
var bytes = NDataUtil.Encrypt(JNetParam.Build(this._id++, hId).SetData(data));
_byteSize[hId] = bytes.Length;
service.SendAsync(client.Id, bytes);
}
public void AllSend(int hId,IMessage data = null)
{
service.GetClients().ForEach(client =>
{
Send(client,hId,data);
});
}
}
}