using UnityEngine;
using UnityEngine.SceneManagement;

namespace AppGame
{
    public class Main : MonoBehaviour
    {

        public void SetClientEnv()
        {
            App.Env = AppEnv.Client;
            SceneManager.LoadScene(1);
        }

        public void SetServerEnv()
        {
            App.Env = AppEnv.Server;
            SceneManager.LoadScene(1);
        }

        public void SetServerClientEnv()
        {
            App.Env = AppEnv.ServerClient;
            SceneManager.LoadScene(1);
        }
        
        public void SetSlaveServerEnv()
        {
            App.Env = AppEnv.SlaveServer;
            SceneManager.LoadScene(1);
        }
        public void SetSlaveServerClientEnv()
        {
            App.Env = AppEnv.SlaveServerClient;
            SceneManager.LoadScene(1);
        }
        
    }
}