//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using Luban; namespace GameConfig.TbGEntity { /// /// 无限模式关卡信息 /// public sealed partial class TOnHookLevel : Luban.BeanBase { public TOnHookLevel(ByteBuf _buf) { Level = _buf.ReadInt(); ChildLevel = _buf.ReadInt(); PetLevel = _buf.ReadInt(); PetSize = _buf.ReadInt(); OddsId = _buf.ReadInt(); } public static TOnHookLevel DeserializeTOnHookLevel(ByteBuf _buf) { return new TbGEntity.TOnHookLevel(_buf); } /// /// 关卡等级 /// public readonly int Level; /// /// 子关卡等级 /// public readonly int ChildLevel; /// /// 宠物等级 /// public readonly int PetLevel; /// /// 宠物数量 /// public readonly int PetSize; /// /// 概率Id /// public readonly int OddsId; public const int __ID__ = 1503395840; public override int GetTypeId() => __ID__; public void ResolveRef(Tables tables) { } public override string ToString() { return "{ " + "level:" + Level + "," + "childLevel:" + ChildLevel + "," + "petLevel:" + PetLevel + "," + "petSize:" + PetSize + "," + "oddsId:" + OddsId + "," + "}"; } } }