//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

using Luban;


namespace GameConfig.TB
{
public sealed partial class TbGRoleBaseAttribute : Luban.BeanBase
{
    public TbGRoleBaseAttribute(ByteBuf _buf) 
    {
        Id = _buf.ReadInt();
        Blood = _buf.ReadInt();
        Attack = _buf.ReadInt();
        Defend = _buf.ReadInt();
    }

    public static TbGRoleBaseAttribute DeserializeTbGRoleBaseAttribute(ByteBuf _buf)
    {
        return new TB.TbGRoleBaseAttribute(_buf);
    }

    /// <summary>
    /// 角色Id (0 则默认)
    /// </summary>
    public readonly int Id;
    /// <summary>
    /// 默认血量
    /// </summary>
    public readonly int Blood;
    /// <summary>
    /// 默认攻击属性
    /// </summary>
    public readonly int Attack;
    /// <summary>
    /// 默认防御属性
    /// </summary>
    public readonly int Defend;
   
    public const int __ID__ = 1489419004;
    public override int GetTypeId() => __ID__;

    public  void ResolveRef(Tables tables)
    {
        
        
        
        
    }

    public override string ToString()
    {
        return "{ "
        + "id:" + Id + ","
        + "Blood:" + Blood + ","
        + "Attack:" + Attack + ","
        + "Defend:" + Defend + ","
        + "}";
    }
}

}