namespace HPJ.Simulation
{
    public struct TileOwnershipClaim
    {
        public ushort OwnerID;
        public IntVector2 RequestTile;

        public TileOwnershipClaim(ushort ID, IntVector2 Tile)
        {
            OwnerID = ID;
            RequestTile = Tile;
        }
    }

    public struct DisownTileOwnership
    {
        public ushort OwnerID;
        public IntVector2 RequestTile;

        public DisownTileOwnership(ushort ID, IntVector2 Tile)
        {
            OwnerID = ID;
            RequestTile = Tile;
        }
    }
}